Distribution for mobile games.
A storefront where players buy in seconds, and a network of gaming sites, communities and creators that brings them to it.
Games sell almost everything through two app stores. We build the channel that runs beside them.
Publishers get new players from the network and a direct line to the ones they already have. Sites, communities and creators turn their audience into a channel. Players just get a faster way to buy.
Buy with a player ID.
Not an account login.
Web shops lose players at the login wall. Ours does not have one — a player types the ID the game already shows them, and pays. Nothing to remember, nothing handed over, no account for anyone to take over.
From a post to a purchase.
The whole route — from the first time a player sees the game to the monthly statement that closes the loop.
Who we work with.
Three relationships, three different things to get out of us.
Game publishers
New players arriving from the network, a direct storefront for the ones who already spend — and the app‑store margin staying with you.
For publishersSites, communities & creators
Your audience is already sending people to games. Make it a channel — tracked links, commission on what your players spend, paid monthly.
For partnersPlayers
Buy in-game value with your player ID. No account login, no credentials handed over — the amount goes straight to the ID you gave.
Visit the storeThe players are already somewhere.
Guide sites, wikis, Discord servers, Telegram groups, streamers and short-form channels. They have the attention publishers spend money trying to buy.
We sign them, track them and pay them, so a publisher deals with one counterparty instead of forty — and a creator gets a statement instead of a promise.
Tell us the title, the markets you care about and how your fulfilment works. We come back with what we would do and what we would need.
For publishersIf you run a game site, a community or a channel, we set you up with tracked links, an agreement and a monthly statement.
For partnersThe channel that runs beside the app stores.
A storefront your players buy from directly, and a network of sites, communities and creators that brings them there. We build it, run it, and report to publishers and partners every month.
Your players are already paying. Just not to you.
Every purchase inside the app stores costs you a cut and takes the customer with it. A direct storefront keeps both — the margin and the relationship.
Most studios know this and never build one, because a storefront is a payments project, a support project and a fraud project wearing a marketing hat. That is the part we do.
A checkout players actually finish.
They enter the player ID the game already shows them, pick an amount, and pay. No account to create, no password to hand over, nothing to reverse afterwards. The amount lands in the game.
It runs at shop.gameplex.ai; publisher-branded storefronts are available as a custom setup.
Traffic, from people who already have it.
Guide sites, wikis, Discord servers, Telegram groups, streamers and short-form channels. They hold the attention publishers spend UA budget trying to rent.
We sign them, give them tracked links, and pay them a commission on what the players they send actually spend. You sign one agreement; they get paid on what actually converts.
How we work together.
Four steps between a first call and first revenue.
Products on Gameplex Store are sold by Gameplex Inc. as the seller of record, under distribution rights agreed with publishers or their authorized distribution partners. Payments made on Gameplex Store are payments to Gameplex — we do not collect payments on behalf of third-party sellers.
Tell us the title and the markets you care about. We come back with what we would do and what we would need.
For publishersTracked links, commission on what your players spend, and a statement every month you can check line by line.
For partnersWe bring the players.
You keep the margin.
A network that puts your game in front of players who have not met it yet, and a direct storefront for the ones who already spend.
Your brand on the front.
Our machinery behind it.
Players see your game, your art and your prices — on a Gameplex-operated storefront carrying your brand. Behind the page, Gameplex is the seller of record — running checkout, customer support and refunds in our own name.
They buy with the player ID the game already shows them. No login wall to bounce off, no account handed to anyone.
New players, on performance
Gaming websites, communities and creators who hold your players' attention — and your next players'. Guides catch the ones searching; servers and streams convert the ones watching. Paid on referred sales, not on promises of reach.
We contract, track and pay all of them — one agreement on your side, one statement a month.
Records you can audit
Every order carries what was sold, which player ID received it and when it was delivered. We reconcile monthly and we cooperate with verification, chargeback and compliance requests without argument.
How a partnership works.
From first conversation to first statement.
Start a conversation.
Tell us the title, the markets you care about and how your fulfilment works. We will come back with what we would do and what we would need.
Your audience is a distribution channel. We pay it like one.
If you run a gaming site, a community or a channel, you are already sending players to games — for free. We make it a channel, with a contract and a monthly statement behind it.
Who this is for.
A statement you can check.
Money that arrives.
Tracked links for every title available to you, commission on what the players you send actually spend, and a statement each month with the orders sitting behind every line.
No exclusivity — your audience stays yours, your other partnerships stay yours.
Where you can send players
Either to the publisher’s own store or to Gameplex Store, depending on the title and what the publisher prefers. Both are tracked the same way and paid the same way.
The rules, up front
Partners may not present themselves as the publisher, alter publisher artwork, bid on a publisher’s brand in paid search, or advertise on a publisher’s behalf. Traffic has to be traffic — no incentivised clicks, no bots, no cookie stuffing.
These are the terms publishers ask us for, and they are what let us sign the next one.
How to start.
Four steps between your first email and your first tracked link.
Apply.
Tell us where your audience is and what they play. If it is a fit we will send an agreement; if it is not, we will say so rather than leave you waiting.
About Gameplex
We build the direct sales channel for mobile games — the storefront, the distribution network that feeds it, and the reporting that ties it together.
Why we exist.
Mobile games sell almost everything through two app stores. Everything sold outside them tends to be sold by someone the publisher has never met, at a price the publisher did not set, to a player the publisher never gets to see again.
We think that channel deserves to be run like a real business — proper terms, proper reporting, proper support — instead of a Telegram handle and a promise.
That takes longer to build than the alternative. It also produces something a publisher will sign, a creator will join, and a player comes back to.
How we work.
Focused team, long horizon. We would rather run three titles properly than thirty badly, and we would rather turn down a partner than explain them later.
Gameplex Inc. is a Delaware corporation. We answer email within one business day, Monday to Friday, Eastern Time.
Get in touch.
Two addresses, so your message lands on the right desk the first time.
Terms of Use
Applies to gameplex.ai. Purchases on shop.gameplex.ai are governed by the Terms of Sale published on that site.
1. Who we are
This website is operated by Gameplex Inc., a Delaware corporation ("Gameplex", "we", "us"). By using this website you agree to these Terms of Use.
2. What this website is
This website describes our business. It does not sell anything. Purchases are made on our storefront at shop.gameplex.ai, which has its own Terms of Sale, Refund Policy and Privacy Policy. Where those terms differ from these, they govern the purchase.
3. Titles and publishers
Gameplex makes in-game content available only where it holds the contractual rights to do so, whether directly from the applicable publisher or through an authorized distribution partner. For purchases made on Gameplex Store, Gameplex Inc. acts as the seller of record; payments made there are payments to Gameplex and are not collected on behalf of any third party. All game titles, logos, artwork and related materials remain the property of their respective owners. Gameplex does not operate the games it distributes content for and does not speak on a publisher's behalf.
4. Acceptable use
You may not use this website to break the law, to interfere with its operation or security, to collect data about other users, or to reproduce its content for a competing commercial purpose. We may restrict access to anyone who does.
5. Our content
The text, layout, design and code of this website belong to Gameplex or our licensors. You may read, share and quote from this website. You may not copy it wholesale or present it as your own.
6. Links to other sites
This website links to sites we do not control. We are not responsible for their content or their practices.
7. Accuracy
We keep this website current and correct it when we find an error. Information here is provided for general purposes and may change. Nothing on this website is an offer, a warranty, or professional advice.
8. Limitation of liability
To the extent permitted by law, Gameplex is not liable for indirect, incidental or consequential loss arising from your use of this website. Nothing in these terms limits liability that cannot be limited under applicable law.
9. Changes
We may update these Terms of Use. The version published here is the one in force. Material changes will be noted on this page.
10. Governing law
These Terms of Use are governed by the laws of the State of New York, without regard to its conflict of laws rules. The state and federal courts located in New York County, New York have exclusive jurisdiction over any dispute arising from them.
11. Contact
Questions about these terms: support@gameplex.ai.
Privacy Policy
Applies to gameplex.ai. Our storefront at shop.gameplex.ai publishes its own privacy policy covering purchases.
1. Who is responsible
Gameplex Inc., a Delaware corporation, is responsible for the personal information described here. You can reach us at support@gameplex.ai.
2. What we collect on this website
- What you send us. If you email us, we receive your name, your email address and whatever you write.
- Basic server records. Our hosting provider records requests to this site, including IP address, browser type and the pages requested, to keep the site running and secure.
We do not run advertising trackers or third-party analytics scripts on this website.
3. Why we use it
To answer you, to keep records of our correspondence, to operate and secure the website, and to meet our legal and regulatory obligations.
4. Who we share it with
Our hosting and email providers, acting on our instructions. Professional advisers, banks and payment partners where they need it to provide services to us or to verify our business. Authorities where the law requires it. We do not sell personal information.
5. How long we keep it
Correspondence is kept for as long as we need it for the purpose it was sent, and afterwards for as long as our legal, tax and accounting obligations require. Server logs are kept for a short period.
6. Where it is held
We are based in the United States and our providers may process information there and in other countries. Where we transfer personal information out of a region that restricts it, we use the safeguards that region requires.
7. Your rights
Depending on where you live, you may have the right to ask for a copy of your personal information, to have it corrected or deleted, to object to how we use it, or to complain to your data protection authority. Write to support@gameplex.ai and we will respond within the time the law allows. We will not treat you differently for exercising a right.
8. Children
This website is directed at businesses and is not intended for children. We do not knowingly collect personal information from children. If you believe a child has sent us information, write to us and we will delete it.
9. Purchases
This policy does not cover purchases. Orders placed on shop.gameplex.ai are governed by the privacy policy published there.
10. Changes
We may update this policy. The version published here is the one in force. Material changes will be noted on this page.