For publishers, studios and creators

Distribution for mobile games.

A storefront where players buy in seconds, and a network of gaming sites, communities and creators that brings them to it.

Games sell almost everything through two app stores. We build the channel that runs beside them.

Publishers get new players from the network and a direct line to the ones they already have. Sites, communities and creators turn their audience into a channel. Players just get a faster way to buy.

Gameplex Store

Buy with a player ID.
Not an account login.

Web shops lose players at the login wall. Ours does not have one — a player types the ID the game already shows them, and pays. Nothing to remember, nothing handed over, no account for anyone to take over.

Open the store

From a post to a purchase.

The whole route — from the first time a player sees the game to the monthly statement that closes the loop.

01
A player discovers the game
In a guide, a server, a stream — wherever they already spend their time.
02
They follow a tracked link
To the publisher’s store or to ours. Either way, it counts.
03
They buy direct
Player‑ID checkout, no login wall, outside the app‑store cut.
04
One monthly statement
The referrer is credited, the publisher keeps more — reconciled once a month.
Distribution network

The players are already somewhere.

Guide sites, wikis, Discord servers, Telegram groups, streamers and short-form channels. They have the attention publishers spend money trying to buy.

We sign them, track them and pay them, so a publisher deals with one counterparty instead of forty — and a creator gets a statement instead of a promise.

Become a partner

The channel that runs beside the app stores.

A storefront your players buy from directly, and a network of sites, communities and creators that brings them there. We build it, run it, and report to publishers and partners every month.

Your players are already paying. Just not to you.

Every purchase inside the app stores costs you a cut and takes the customer with it. A direct storefront keeps both — the margin and the relationship.

Most studios know this and never build one, because a storefront is a payments project, a support project and a fraud project wearing a marketing hat. That is the part we do.

You provide
Partner pricing, or access to your fulfilment API
We provide
Storefront, checkout, customer support, refunds, reporting

A checkout players actually finish.

They enter the player ID the game already shows them, pick an amount, and pay. No account to create, no password to hand over, nothing to reverse afterwards. The amount lands in the game.

It runs at shop.gameplex.ai; publisher-branded storefronts are available as a custom setup.

Identified by
In-game player ID, checked before charge
Fulfilment
Your systems, your inventory, your rules
Branding
Ours or yours

Traffic, from people who already have it.

Guide sites, wikis, Discord servers, Telegram groups, streamers and short-form channels. They hold the attention publishers spend UA budget trying to rent.

We sign them, give them tracked links, and pay them a commission on what the players they send actually spend. You sign one agreement; they get paid on what actually converts.

Partner types
Game sites, communities, creators, affiliates
Paid on
Referred sales, reconciled monthly

How we work together.

Four steps between a first call and first revenue.

01
Talk
You tell us the title, the markets that matter and how fulfilment works on your side.
02
Terms
We agree pricing and scope, and sign. Nothing goes live before that.
03
Launch
Store goes up, partners get links, traffic starts arriving.
04
Report
One reconciliation a month, one statement behind it.
Who you are buying from

Products on Gameplex Store are sold by Gameplex Inc. as the seller of record, under distribution rights agreed with publishers or their authorized distribution partners. Payments made on Gameplex Store are payments to Gameplex — we do not collect payments on behalf of third-party sellers.

We bring the players.
You keep the margin.

A network that puts your game in front of players who have not met it yet, and a direct storefront for the ones who already spend.

Your storefront

Your brand on the front.
Our machinery behind it.

Players see your game, your art and your prices — on a Gameplex-operated storefront carrying your brand. Behind the page, Gameplex is the seller of record — running checkout, customer support and refunds in our own name.

They buy with the player ID the game already shows them. No login wall to bounce off, no account handed to anyone.

New players, on performance

Gaming websites, communities and creators who hold your players' attention — and your next players'. Guides catch the ones searching; servers and streams convert the ones watching. Paid on referred sales, not on promises of reach.

We contract, track and pay all of them — one agreement on your side, one statement a month.

You deal with
One agreement, one statement

Records you can audit

Every order carries what was sold, which player ID received it and when it was delivered. We reconcile monthly and we cooperate with verification, chargeback and compliance requests without argument.

Reporting
Per-order records, monthly reconciliation

How a partnership works.

From first conversation to first statement.

Step one
Agreement
We sign a distribution agreement covering the titles, the territories and the terms.
Step two
Pricing or access
You set partner pricing, or give us access to the fulfilment API.
Step three
Fulfilment
Orders are delivered in your systems, to the player ID the customer gave us.
Step four
Statement
We reconcile and settle monthly, with per-order detail behind every line.

Start a conversation.

Tell us the title, the markets you care about and how your fulfilment works. We will come back with what we would do and what we would need.

partners@gameplex.ai

Your audience is a distribution channel. We pay it like one.

If you run a gaming site, a community or a channel, you are already sending players to games — for free. We make it a channel, with a contract and a monthly statement behind it.

Who this is for.

Gaming websites
Guides, wikis, databases, tier lists, news — anywhere players arrive already looking for a game.
Communities
Discord servers, Telegram groups, forums and subreddits built around a title or a genre.
Creators
YouTube, TikTok, Twitch and short-form channels whose audience plays what you cover.
Affiliates and media buyers
Anyone running compliant traffic who wants a clean offer with a real counterparty behind it.
What you get

A statement you can check.
Money that arrives.

Tracked links for every title available to you, commission on what the players you send actually spend, and a statement each month with the orders sitting behind every line.

No exclusivity — your audience stays yours, your other partnerships stay yours.

Where you can send players

Either to the publisher’s own store or to Gameplex Store, depending on the title and what the publisher prefers. Both are tracked the same way and paid the same way.

Destinations
Publisher store, or Gameplex Store

The rules, up front

Partners may not present themselves as the publisher, alter publisher artwork, bid on a publisher’s brand in paid search, or advertise on a publisher’s behalf. Traffic has to be traffic — no incentivised clicks, no bots, no cookie stuffing.

These are the terms publishers ask us for, and they are what let us sign the next one.

Agreement
Signed before any link goes live
Term
Set in your agreement, cancellable on notice

How to start.

Four steps between your first email and your first tracked link.

Step one
Write to us
Send your site, channel or community and roughly what your audience plays.
Step two
Agreement
We send a partner agreement with your commission and payment terms in it.
Step three
Links
You get tracked links for the titles available to you, and any assets the publisher allows.
Step four
Statement
We report and settle monthly, every month.

Apply.

Tell us where your audience is and what they play. If it is a fit we will send an agreement; if it is not, we will say so rather than leave you waiting.

partners@gameplex.ai

About Gameplex

We build the direct sales channel for mobile games — the storefront, the distribution network that feeds it, and the reporting that ties it together.

Why we exist.

Mobile games sell almost everything through two app stores. Everything sold outside them tends to be sold by someone the publisher has never met, at a price the publisher did not set, to a player the publisher never gets to see again.

We think that channel deserves to be run like a real business — proper terms, proper reporting, proper support — instead of a Telegram handle and a promise.

That takes longer to build than the alternative. It also produces something a publisher will sign, a creator will join, and a player comes back to.

How we work.

Focused team, long horizon. We would rather run three titles properly than thirty badly, and we would rather turn down a partner than explain them later.

Gameplex Inc. is a Delaware corporation. We answer email within one business day, Monday to Friday, Eastern Time.